What is old is new again

One thing that can happen with game development that spans a lengthy time period is art done early in the process can start to feel outdated and fall behind the current standards. This isn’t always a bad thing (It’s the gameplay man!) but I felt like the weapon models/textures needed an upgrade since they are so visible. The work previously done by Snowfella was top notch and served its purpose very well. So again, my hats off to him…..and we are still using some of his work in the finish game as well.

So let’s start off with the high res version of the AK-74. This model is used to bake Normal and Ambient Occlusion maps for the in game model. I’ll do some more updates down the road to show some of the process.

-John

 

High polygon model
High polygon model

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