A quick look at some of the new animation and bullet penetration work. Animations are continually being added and refined as well as the transitions between them. This will be an ongoing process until we have everything working perfectly. There is still A LOT of animation work to to, but things are getting there.
Bullet penetration gets some refinement and feature work as well. It still does not take the material into account, but that is coming very soon. The bulk of the work is dealing with the object type (bsp, staticmesh, skeletalmesh etc…) and thickness right now. For characters, player vests will certainly be factored into possible bullet penetration, but we are not exactly sure about pouches and other gear just yet.
Thanks for the continued support…..See you next time!