While we were sorting out some programming/middleware issues I thought I’d start working out some of the weather systems for Ground Branch. We are starting off with rain but will will also be adding in snow as well.
Of course, it goes without saying, but this is all early work that will definitely get better as we go. The most exciting thing to me is everything in our game effects gameplay. It might be subtle at times, but nothing is in there just for “fluff”. Playing in a heavy rain map will alter your strategy from a bright sunny day version. Its just not for show.
At the moment this is all settings inside the map, but I would like to transition it to more of a realtime solution. We’ll see how that goes……..
We know development can be slow, but hang in there. It will all be worth it eventually. 🙂
-John