In an effort to be more responsive to build issues, and to get more people testing things, we have released a hotfix for the recently released Ground Branch build.
Game
Build Id: 1715871
Approx. Size: 158mb
Dedicated Server
Build Id: 1715903
Approx. Size: 28mb
CHANGELIST
FIXES
* FIXED SVD Master material had roughness texture SamplerType set incorrectly
* FIXED over the shoulder crosshair in spectator mode
* FIXED optical sights being too close to camera
* FIXED drag drop operation getting wrong viewport position
* FIXED yellow box appearing when using dragging attachment
* FIXED collision on new ACOG 4x32
* FIXED position of sight component and scene capture 2d on new ACOG 4x32
GENERAL
* updated UGBFunctionLibrary::DrawDebugWideArrow() to directly call line batcher instead of multiple DrawDebugLine calls.
* updated GBPlayerSettings class
* moved the caching of horizontal FOVs from GBPlayerController to GBPlayerSettnigs
* hooked up OnSceneViewportResize delegate to update the cached horizontal FOVs if the resolution changes.
* sets local player camera manager DefaultFOV to CachedHorizontalFOVDefault.
* updated GBPlayerController class
* simplified and improved GetPlayerFOV()
* will now return CachedHorizontalFOVDefault if the player has no GBCharacter
* only checks for EPlayerFOV::Default, as the engaged and engaged magnified FOVs
* updated viewport functions in GBFunctionLibrary & affected Blueprints
* New ACOG 4x32 model
* changed colours used for drag drop item highlighting
* improved ragdoll handling
* should twitch less
* responds to physics collisions
* makes impact sounds beyond a certain speed (limited to once per 0.5 seconds)
NOTE: Need proper sounds - for now they are from freesounds.org (all credit to https://www.freesound.org/people/EFlexTheSoundDesigner to the temp sounds)
* updated bullet simulation to return if it impacted or not
* improved drag drop attachment handling (I hope)