This is a small hotfix update to address the main issues present in Build Update #003.
- Fixed control remapping issues (e.g. broken ‘Strafe Right’).
- Cleaned up reload issues (shotguns, Mk 14 and AKs).
- Testing new tree meshes and foliage rendering (SpeedTree 8) in Small Town—let us know how it performs for you!
- Fixed reticle misalignment on red dot / holo sights.
- Render sharpening now accessible and scalable via Settings > Video > PP Sharpen.
NOTE: All servers must be updated to work with the newest build.
Patch notes
Build version: 1024
Steam Build ID: 3134746
FIXED * FIXED MoveRight rebinding not working (was binding an Action not an Axis) * FIXED small misalignment in red dot and holo sight reticles * FIXED missing textures on a few Tanker Ship engine room meshes * FIXED infinite shotgun reload * fixed AK reloads not putting magazine away * fixed M14 EBR reload notifiers not being fired CONTENT * Small changes to default scalability settings to keep shadow quality a little higher on lower settings * Updated SMG Mag pouch * Trees redone on Small Town * New Speedtree 8 based tree types replacing most exisitng trees * Small adjustments to post process settings to help unify look * Some work done on Depot brick wall material * Tanker Ship * Tweaked lighting visuals for night map * Small optimizations to EngineRoom and exterior lighting CODE * updated GBGameplayAbility_ReloadXXX * updated CanActivateAbility() to return false if it detects montage already playing or timer already running, preventing reactivating already active reload * removed need for show menu timer * reduced input delay by starting timer on activation instead of release and skipping it if double-tapped * changed old magazine attachment point from HAND_Left sock to b_LeftHand bone to stop it floating after new mag is inserted. * removed stubbs from GBTuberMagComponent * moved new PPSharpen materials to /Core/Engine and ensured they follow naming convention * removed PP_Sharpen references from Aircraft TakenDown lighting scenarios * added PPSharpenPercentage player setting * updated WBP_Settings_Video * moved most of the Event Graph off into separate user widgets, modularising where possible. * cleaned out old code * ensured Anti-Aliasing Method sets console cvar when applied (should see AA update immediately) * added PPSharpenPercentage setting * changed sharpen amount in PP_Sharpen from 0.5 to 0.3. * updated PPI_Sharpen to use default sharpen amount value. * updated game module binaries