INTEL UPDATE #004: Track
Yes, it may have been a while, but fear not—we’re still here, and we’re not going anywhere.
This is an Intel Update to fill you in on what we’ve been up to, what to expect for GB’s near future and why the next update is taking longer than usual.
Let’s start with the latter. As most of you are aware, BlackFoot Studios are what is considered indie AF (that’s short for as f***, in case you’re not as down with the kids as we are). That, of course, means limited personnel and, often, limited time as well. In addition to all the regular development obstacles, availability wasn’t great for most of us for the past month or so, resulting in an even bigger delay than expected. On the flip side, the next update should be more substantial both in terms of content and fixes, so there’s that to look forward to.
Before we continue, let us just say that we’re very grateful for all the patience and support coming from everyone despite the sometimes drawn-out progress. Thank you!
New update when?
The original plan for upcoming Build Update #013 was for a big PvP-oriented update featuring a couple new game modes and overall better PvP functionality and gameplay. Due to the aforementioned setbacks, however, we’re likely to break it down into smaller updates—both because it’s been a while already and because a big update would mean an even longer time without any updates.
Another thing we’re considering is incrementally adding in the new weapon-related sounds that Mikson has been diligently developing, which were originally planned for only after the PvP update.
We’re still figuring out exactly how we’re gonna roll, but read on for an overview of what to expect of future updates…
Unreal Engine 4.22(.1)
Engine updates always take some time, but this one was relatively painless—there’s always some tedious cleanup to do, but compared to the last time we did it, it went mostly swiftly. The jump to version 4.22 means a lot of editor-side bug and crash fixes, as well as some rendering improvements you may or may not notice depending on PC specs, video settings etc. Nothing major, but the quality-of-life bonus alone for us should mean less frustration going forward, and that’s always a good thing™. Version 4.22.1, which is what we’re on now, was a hotfix patch.
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