Build Update #031: Patch 1031.3
🆔 GROUND BRANCH V1031.3 Build ID: 6684573 (Client) / 6684579 (Dedicated Server) Download size: 63 MB (Client) / 32 MB (Dedicated Server)
🚨 CLEAR YO FILES We strongly recommend everyone to delete all files located in %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor (copy-paste this into your File Explorer address bar and hit Enter) to ensure that old files do not conflict with the latest changes and cause input and settings issues.
Our last game update, patch V1031.2, arrived with more bugs than we anticipated. Luckily we were able to diagnose and fix most of them relatively easily, packaged and tested a new build, and are now rolling it out as a hotfix for you all.
Hopefully this will take care of most of the recent reported issues—if it doesn’t, you know what to do, but please check the known issues listed at the end of the fixes list to make sure it hasn’t already been noted.
Changes and fixes
Ready Room
- Fixed Ops Board‘s “In Progress” overlay not always showing up.
- Fixed Ready Room team wall not always being removed for PvP modes.
- Fixed the player character in the Customize Operator screen disappearing if the round started mid-customization.
- Increased sound occlusion in the testing range.
- Added spatial audio volume for the Customize Operator screen’s background to block all sounds while customizing character.
- Fixed round time not being cleared when round stage timer is.
Weapons and attachments
- Fixed M9A3 magazine’s display name (was listed as 15 rounds when it’s actually 17).
- Fixed NVG effect not being loaded correctly sometimes and displaying no green tint.
- Fixed shotguns preventing players from changing items when fired.
- Updated collision on optics to allow placing the Offset Rail and low-mount RMR where applicable.
Spectator Mode
- Fixed Show Player Names / Show Enemy Blips not being applied immediately while the spectator overlay is shown.
- Fixed spectators having the ready status set to NotReady when sent to the RR even if they had been WaitingToReadyUp earlier.
Maps & level design
- Fixed grenades colliding with foliage—they should now go right through leaves.
- Fixed foliage protecting players from grenade explosions.
- Fixed various bugs on Tanker dealing with collision on pipes and some visual issues with the internal stairs.
Admin
- Changed in-game menu Admin button to a drop-down list containing an option to open the Admin Panel, as well as a list of quick admin commands (thanks, Prowlaz!).
- Fixed Admin Panel spamming console/log with admin commands.
- Fixed StartRound command not working in ReadyCountdown round stage.
- Fixed dead bodies being created when StartRound and RestartRound commands are used.
Known issues
These audio-related issues were reported, but not yet diagnosed or successfully fixed:
- Occasional lack of gunshot SFX.
- Long bursts with the MK48 machine gun can cause the audio to bug out.
🐞 One common issue that we have been unable to fix yet is related to VOIP and microphone usage, from stuttering all the way to freezing or otherwise being unable to communicate via voice. For a list of possible fixes, please see this post: ⚠️🎙️ Microphone/VOIP issues!
This has been BUILD UPDATE #031! Thank you for all the reports! This patch wouldn't be out so soon without all the feedback and we continually receive from the community. If this patch survives first contact, expect a new Intel Update in a few week's time to get everyone up to speed with how V1032 is coming along.
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