Build Update #037: Another Hotfix
Build ID: 8704907 (Client) / 8704918 (Dedicated Server) Download size: 57.3 MB (Client) / 28.3 MB (Dedicated Server)
Another week, another attempt at wrapping up V1032 for good. Here’s the change list:
- Fixed several causes of crashes — sorry about those!
- Fixed built-in iron sights on various weapons not working or otherwise not interfacing correctly with placed iron sights
- Fixed M17 pistol missing rear sight texture
- Fixed apparent shifting of the firearm when crouching/leaning
- Fixed (hopefully) zeroing issues that resulted in weird offsets, stretched necks etc.
- General update to sight line system
- General fixes to inventory system
- Updated item LOD handling, fixing issue with G33 Magnifier
- Updated kit parsing logic to fix issues with Main Menu screen characters kits, AI bot kits and others
- Updated MK46‘s OnEmptyShot event to call parent version of event — fixes the MK46 not using the gradual dry-fire animation
- Corrected material index used for reticle in Micro T-1
- Updated passthrough widget material to be less washed out (hopefully)
- Updated GBGameState to allow for easily debugging MOTD in-editor via GB.DebugServerMOTD console variable
- Added confirmation dialogue before displaying web-based server MOTD: now recommends only allowing images from trusted websites
- Server Info whiteboard:
- Updated display settings to auto-scale to fit
- Updated size and placement to prevent white border
- Updated blueprint to fall back to displaying servername and motd URL if a web-based MOTD was denied earlier and remembered
- Made firing and pump animation two deliberate motions by adding slight delay before calling the pump animation
- Updated Tablet item to better handle laptop interactions (putting Tablet away and switching back) in Intel Retrieval mode
- Fixed bug in spawn-finding algorithm for Deathmatch (was using wrong TeamID, so not finding spawns as far as possible from other players)
- Disabled debug strings related to trigger pull failing
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