Build Update #037: Another Hotfix

Build ID: 8704907 (Client) / 8704918 (Dedicated Server)
Download size: 57.3 MB (Client) / 28.3 MB (Dedicated Server)

Another week, another attempt at wrapping up V1032 for good. Here’s the change list:

  • Fixed several causes of crashes — sorry about those!
  • Fixed built-in iron sights on various weapons not working or otherwise not interfacing correctly with placed iron sights
  • Fixed M17 pistol missing rear sight texture
  • Fixed apparent shifting of the firearm when crouching/leaning
  • Fixed (hopefully) zeroing issues that resulted in weird offsets, stretched necks etc.
  • General update to sight line system
  • General fixes to inventory system
  • Updated item LOD handling, fixing issue with G33 Magnifier
  • Updated kit parsing logic to fix issues with Main Menu screen characters kits, AI bot kits and others
  • Updated MK46‘s OnEmptyShot event to call parent version of event — fixes the MK46 not using the gradual dry-fire animation
  • Corrected material index used for reticle in Micro T-1
  • Updated passthrough widget material to be less washed out (hopefully)
  • Updated GBGameState to allow for easily debugging MOTD in-editor via GB.DebugServerMOTD console variable
  • Added confirmation dialogue before displaying web-based server MOTD: now recommends only allowing images from trusted websites
  • Server Info whiteboard:
    • Updated display settings to auto-scale to fit
    • Updated size and placement to prevent white border
    • Updated blueprint to fall back to displaying servername and motd URL if a web-based MOTD was denied earlier and remembered
  • Made firing and pump animation two deliberate motions by adding slight delay before calling the pump animation
  • Updated Tablet item to better handle laptop interactions (putting Tablet away and switching back) in Intel Retrieval mode
  • Fixed bug in spawn-finding algorithm for Deathmatch (was using wrong TeamID, so not finding spawns as far as possible from other players)
  • Disabled debug strings related to trigger pull failing

Share this Post:

1 thought on “Build Update #037: Another Hotfix”

  1. Please make night ops playable. We wanna be able to run night ops without being sniped from across the map at night lol.

    Thank you for all the hard work on the game!

Comments are closed.