Dev Blog
⚠️ NOTICE ⚠️ These release notes are for the 1030 testing build, not to be confused with the actual (and
Alright, everyone—we got some expectation management to do. As laid out in Intel Update #005, we’ve been struggling to get
As promised in Intel Update #005, we put some time aside to work on an updated roadmap for GROUND BRANCH.
Oh, hello! It’s been a while. We hope you’ve been well, safe, and at home as much as possible. Let
We’ve fixed an issue introduced with patch 1029.3 that caused some Windows 7 users to not be able to launch GROUND BRANCH.
⚠️ Issues starting the game since this update? If you’re unable to launch GROUND BRANCH since updating, please download and
Build Update #022 is here with version 1029.2, a hotfix patch that should take care of the connectivity issues that have been
This is a small patch mainly intended to fix the various game crashes and connectivity issues introduced in version 1029.
After a lengthy and grueling period of bug smiting since the last UE4 engine update broke way too many things
Last patch was meant to be the last update to version 1028, but we’ve decided to put out another hotfix to
The second and final hotfix update for GROUND BRANCH Alpha v1028 is now available with general fixes, some cleanup and
Build Update #017 will cover this small hotfix update for v1028, which is mostly focused on quality-of-life improvements for scopes—or
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