Dev Blog

CTE Update

⚠️ NOTICE ⚠️ These release notes are for the 1030 testing build, not to be confused with the actual (and

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Intel Report

Alright, everyone—we got some expectation management to do. As laid out in Intel Update #005, we’ve been struggling to get

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News

As promised in Intel Update #005, we put some time aside to work on an updated roadmap for GROUND BRANCH.

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Intel Report

Oh, hello! It’s been a while. We hope you’ve been well, safe, and at home as much as possible. Let

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Build Update

We’ve fixed an issue introduced with patch 1029.3 that caused some Windows 7 users to not be able to launch GROUND BRANCH.

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Build Update

⚠️ Issues starting the game since this update? If you’re unable to launch GROUND BRANCH since updating, please download and

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Build Update

Build Update #022 is here with version 1029.2, a hotfix patch that should take care of the connectivity issues that have been

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Build Update

This is a small patch mainly intended to fix the various game crashes and connectivity issues introduced in version 1029.

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Build Update

After a lengthy and grueling period of bug smiting since the last UE4 engine update broke way too many things

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Build Update

Last patch was meant to be the last update to version 1028, but we’ve decided to put out another hotfix to

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Build Update

The second and final hotfix update for GROUND BRANCH Alpha v1028 is now available with general fixes, some cleanup and

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Build Update

Build Update #017 will cover this small hotfix update for v1028, which is mostly focused on quality-of-life improvements for scopes—or

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