Running the killhouse…
Its been a while, but hopefuly I can make it worth the wait with not one, but two videos.
…
Its been a while, but hopefuly I can make it worth the wait with not one, but two videos.
…
Most of the legal paperwork we have been waiting on is done, but there are a few more issues we need to resolve with the game itself before we can release anything. Rest assured, we are getting close!
While we wait, I thought I would post a couple images from the latest build. We are adding in environmental effects and doing more passes on the lighting and materials. Things get better and better with each iteration and will continue to do so as we move along.
As I always mention…. for better or worse, we never process up our screen shots. No ” bullshots” at BFS! These are screen grabs right from the editor.
A new interview should be posted over the next day or so. In the meantime, they posted a couple screenshots that I sent along with it today.
http://www.onlysp.com/first-unreal-engine-4-gameplay-screenshots-of-tactical-fps-ground-branch/
We pretty much have our heads down working hard these days… not to mention Kris has a new addition to the family!
Don’t worry, things are moving along nicely. We are getting close to having the UE4 build more or less back to where we were with UE3 on the programming side. Animation is almost there as well. Maps and content are slow, but getting there. We should be able to start showing more after the new year, but here is a small taste of the Killhouse map everyone has seen many times before….. but in UE4! Of course everything is a work in progress and will only get better. But not bad for a first pass I think.
Sorry for the odd resolution. Had to take it from the editor.
Another quickie update. …
Join our
Receive our updates
Connect